3CL TCG

GO Companion · Team GO Rocket

Leaders & grunt prep

Current Slot 1–3 pools, named counters with movesets, then grunt dialogue cheat sheets.

Rocket Leaders & Giovanni

Expand each Shadow for weaknesses and counters with recommended moves.

Lineups last verified 2026-08-09. Team GO Rocket Takeovers change Slot 1 — rematch is free until you win.

Pokémon GO Hub August 2026 leader guides (Flying Taxi: Taken Over). Polygon Aug 2026 cross-check for Slot 1 leads.

Battle tips

  • Leaders use two shields — spam cheap charged moves first to burn them.
  • You can rematch after a loss; the Rocket Radar (or Super Rocket Radar) is only consumed on a win.
  • Scout once if unsure of Slot 2/3, then rebuild and rematch.
  • Slot 1 is always the Shadow you can catch after winning.

Cliff

Catch after win: Shadow Axew (Slot 1)

Slot 1 · fixed

Shadow Axew

Dragon

Counters ▾

This is the Shadow you can catch.

Weak to Ice, Dragon, Fairy

Species page: Axew

  • Mamoswine Powder Snow / Icicle Spear

    Ice STAB burns Dragon lead

  • Garchomp Dragon Tail / Twister

    Dragon pressure + later Ground coverage

  • Walrein Powder Snow / Icicle Spear

    Bulky Ice shield burner

  • Baxcalibur Dragon Breath / Icy Wind

    Damage + Attack debuff

  • Primarina Charm / Disarming Voice

    Fairy STAB; strong into Slot 3 too

Slot 2 · pick one

Shadow Snorlax

Normal

Counters ▾

Weak to Fighting

Species page: Snorlax

  • Lucario Force Palm / Aura Sphere

    Best Fighting shield burner

  • Terrakion Double Kick / Sacred Sword

    Fast Sacred Sword pressure

  • Machamp Karate Chop / Cross Chop

    Accessible Fighting DPS

  • Conkeldurr Counter / Dynamic Punch

    Bulk + Fighting STAB

  • Blaziken Counter / Aura Sphere

    Fighting spam; Fire for other branches

Shadow Weezing

Poison

Counters ▾

Weak to Ground, Psychic

Species page: Weezing

  • Garchomp Mud Shot / Earth Power

    Ground STAB vs Poison

  • Excadrill Mud-Slap / Drill Run

    Fast Ground charged

  • Groudon Mud Shot / Precipice Blades

    Top Ground nuke

  • Mamoswine Mud-Slap / High Horsepower

    Ground coverage from Ice lead

  • Mewtwo Psycho Cut / Psystrike

    Psychic answer if you lack Ground

Slot 3 · pick one

Shadow Tyranitar

Rock / Dark

Counters ▾

Weak to Fighting, Water, Fairy, Ground, Bug, Grass, Steel

Species page: Tyranitar

  • Lucario Force Palm / Aura Sphere

    Double weak to Fighting

  • Terrakion Double Kick / Sacred Sword

    Fighting STAB closer

  • Conkeldurr Counter / Dynamic Punch

    Reliable Fighting closer

  • Primarina Charm / Disarming Voice

    Fairy pressure

  • Kyogre Waterfall / Origin Pulse

    Water STAB if Fighting is down

Shadow Gallade

Psychic / Fighting

Counters ▾

Weak to Fairy, Flying, Ghost

Species page: Gallade

  • Primarina Charm / Disarming Voice

    Fairy STAB vs Fighting/Psychic

  • Togekiss Air Slash / Dazzling Gleam

    Fairy + Flying angles

  • Moltres Wing Attack / Sky Attack

    Flying STAB

  • Staraptor Wing Attack / Fly

    Accessible Flying closer

  • Giratina Shadow Claw / Shadow Ball

    Ghost STAB (Altered)

Shadow Camerupt

Fire / Ground

Counters ▾

Weak to Water, Ground

Species page: Camerupt

  • Kyogre Waterfall / Origin Pulse

    Double weak to Water

  • Swampert Mud Shot / Hydro Cannon

    Water + Ground coverage

  • Greninja Water Shuriken / Hydro Cannon

    Fast Water DPS

  • Gyarados Waterfall / Aqua Tail

    Bulky Water

  • Garchomp Mud Shot / Earth Power

    Ground STAB

Suggested team

  • lead: Mamoswine Powder Snow / Icicle Spear
  • flex: Lucario Force Palm / Aura Sphere
  • closer: Primarina Charm / Disarming Voice
  • Open Ice or Fairy to burn shields on Axew.
  • Scout Slot 2: Fighting for Snorlax, Ground for Weezing.
  • Primarina covers most Slot 3 options if Lucario is spent.

Arlo

Catch after win: Shadow Tyrunt (Slot 1)

Slot 1 · fixed

Shadow Tyrunt

Rock / Dragon

Counters ▾

This is the Shadow you can catch.

Weak to Dragon, Fairy, Fighting, Ground, Ice, Steel

Species page: Tyrunt

  • Metagross Bullet Punch / Meteor Mash

    Steel resists Rock/Dragon angles

  • Garchomp Dragon Tail / Breaking Swipe

    Dragon STAB

  • Haxorus Dragon Tail / Breaking Swipe

    Fast Dragon shield burner

  • Swampert Water Gun / Hydro Cannon

    Water into Rock; covers Steelix/Charizard later

  • Mamoswine Powder Snow / Avalanche

    Ice into Dragon/Ground branches

Slot 2 · pick one

Shadow Slowbro

Water / Psychic

Counters ▾

Weak to Bug, Dark, Electric, Ghost, Grass

Species page: Slowbro

  • Hydreigon Bite / Brutal Swing

    Dark STAB; covers Alakazam too

  • Darkrai Snarl / Shadow Ball

    Dark + Ghost coverage

  • Houndoom Snarl / Foul Play

    Dark; Fire for Steelix/Scizor

  • Giratina Shadow Claw / Shadow Ball

    Ghost (Origin) vs Psychic

  • Absol Snarl / Brutal Swing

    Accessible Dark DPS

Shadow Golurk

Ground / Ghost

Counters ▾

Weak to Ice, Dark, Ghost, Grass, Water

Species page: Golurk

  • Mamoswine Powder Snow / Avalanche

    Ice into Ground/Ghost

  • Kyogre Waterfall / Origin Pulse

    Water STAB

  • Hydreigon Bite / Brutal Swing

    Dark STAB

  • Primarina Waterfall / Hydro Cannon

    Water + later Fairy utility

  • Rillaboom Razor Leaf / Frenzy Plant

    Grass into Ground

Shadow Steelix

Steel / Ground

Counters ▾

Weak to Water, Fighting, Fire, Ground

Species page: Steelix

  • Charizard Fire Spin / Blast Burn

    Fire STAB; also beats Scizor

  • Swampert Water Gun / Hydro Cannon

    Water + Ground

  • Kyogre Waterfall / Origin Pulse

    Water nuke

  • Ho-Oh Incinerate / Sacred Fire

    Bulky Fire

  • Greninja Water Shuriken / Hydro Cannon

    Fast Water; Night Slash vs Psychic

Slot 3 · pick one

Shadow Scizor

Bug / Steel

Counters ▾

Weak to Fire

Species page: Scizor

  • Charizard Fire Spin / Blast Burn

    Double weak to Fire

  • Reshiram Fire Fang / Fusion Flare

    Top Fire DPS

  • Blaziken Fire Spin / Blast Burn

    Fire closer

  • Heatran Fire Spin / Magma Storm

    Fire that resists Steel

  • Typhlosion Incinerate / Blast Burn

    Accessible Fire

Shadow Alakazam

Psychic

Counters ▾

Weak to Dark, Ghost, Bug

Species page: Alakazam

  • Hydreigon Bite / Brutal Swing

    Dark resists Psychic

  • Darkrai Snarl / Shadow Ball

    Dark + Ghost

  • Houndoom Snarl / Foul Play

    Dark; watch Focus Blast

  • Giratina Shadow Claw / Shadow Ball

    Ghost; resists Focus Blast

  • Tyranitar Bite / Brutal Swing

    Dark bulk

Shadow Charizard

Fire / Flying

Counters ▾

Weak to Rock, Electric, Water

Species page: Charizard

  • Rhyperior Smack Down / Rock Wrecker

    Double weak to Rock

  • Rampardos Smack Down / Rock Slide

    Glass Rock DPS

  • Tyranitar Smack Down / Stone Edge

    Rock closer

  • Swampert Water Gun / Hydro Cannon

    Water STAB

  • Gigalith Smack Down / Meteor Beam

    Rock nuke

Suggested team

  • Steel or Water leads handle Tyrunt and many Slot 2 options.
  • Bring Fire for Steelix / Scizor branches.
  • Dark/Ghost covers Slowbro and Alakazam.

Sierra

Catch after win: Shadow Amaura (Slot 1)

Slot 1 · fixed

Shadow Amaura

Rock / Ice

Counters ▾

This is the Shadow you can catch.

Weak to Fighting, Steel, Rock, Water, Grass, Ground

Species page: Amaura

  • Lucario Force Palm / Aura Sphere

    Double weak to Fighting

  • Metagross Bullet Punch / Meteor Mash

    Double weak to Steel

  • Terrakion Double Kick / Sacred Sword

    Fighting shield burner

  • Conkeldurr Force Palm / Dynamic Punch

    Fighting bulk

  • Blaziken Counter / Aura Sphere

    Fighting; Fire for Ferrothorn later

Slot 2 · pick one

Shadow Flygon

Ground / Dragon

Counters ▾

Weak to Ice, Dragon, Fairy

Species page: Flygon

  • Mamoswine Powder Snow / Icicle Spear

    Double weak to Ice

  • Walrein Powder Snow / Icicle Spear

    Bulky Ice

  • Weavile Ice Shard / Triple Axel

    Fast Ice DPS

  • Gardevoir Charm / Triple Axel

    Fairy + Ice coverage

  • Garchomp Dragon Tail / Breaking Swipe

    Dragon STAB

Shadow Blastoise

Water

Counters ▾

Weak to Electric, Grass

Species page: Blastoise

  • Electivire Thunder Shock / Wild Charge

    Electric STAB

  • Zekrom Charge Beam / Fusion Bolt

    Top Electric

  • Kartana Razor Leaf / Leaf Blade

    Grass glass cannon

  • Decidueye Magical Leaf / Frenzy Plant

    Grass closer

  • Regieleki Lock-On / Thunder Cage

    Electric spam

Shadow Ferrothorn

Grass / Steel

Counters ▾

Weak to Fire, Fighting

Species page: Ferrothorn

  • Charizard Ember / Blast Burn

    Double weak to Fire

  • Blacephalon Incinerate / Mind Blown

    Fire nuke

  • Lucario Force Palm / Aura Sphere

    Fighting from Amaura lead

  • Blaziken Fire Spin / Blaze Kick

    Fire + Fighting

  • Groudon Mud Shot / Fire Punch

    Neutral Ground that covers Slot 3 Steelix

Slot 3 · pick one

Shadow Houndoom

Dark / Fire

Counters ▾

Weak to Fighting, Ground, Rock, Water

Species page: Houndoom

  • Terrakion Double Kick / Sacred Sword

    Fighting STAB

  • Conkeldurr Counter / Dynamic Punch

    Fighting closer

  • Kyogre Waterfall / Origin Pulse

    Water STAB

  • Rhyperior Mud-Slap / Rock Wrecker

    Rock + Ground

  • Blaziken Counter / Aura Sphere

    Fighting from earlier slots

Shadow Steelix

Steel / Ground

Counters ▾

Weak to Fighting, Fire, Ground, Water

Species page: Steelix

  • Groudon Mud Shot / Precipice Blades

    Ground STAB

  • Charizard Ember / Blast Burn

    Fire STAB

  • Kyogre Waterfall / Origin Pulse

    Water nuke

  • Excadrill Mud-Slap / Scorching Sands

    Ground + Fire angle

  • Blacephalon Incinerate / Mind Blown

    Fire closer

Shadow Milotic

Water

Counters ▾

Weak to Electric, Grass

Species page: Milotic

  • Electivire Thunder Shock / Wild Charge

    Electric STAB

  • Zekrom Charge Beam / Fusion Bolt

    Top Electric

  • Decidueye Magical Leaf / Frenzy Plant

    Grass closer

  • Magnezone Volt Switch / Wild Charge

    Bulky Electric

  • Regieleki Lock-On / Thunder Cage

    Electric spam

Suggested team

  • lead: Lucario Force Palm / Aura Sphere
  • flex: Mamoswine Powder Snow / Icicle Spear
  • closer: Charizard Ember / Blast Burn
  • Fighting or Steel leads crush Amaura and help vs Ferrothorn / Houndoom.
  • Ice (Mamoswine) answers Flygon and helps vs Steelix.
  • Keep Electric or Grass ready if Slot 2/3 is Water (Blastoise / Milotic).

Giovanni

Catch after win: Shadow Reshiram — Catch reward is the featured Slot 3 Shadow Legendary (currently Reshiram), not Persian.

Slot 1 · fixed

Shadow Persian

Normal

Counters ▾

Weak to Fighting

Species page: Persian

  • Lucario Force Palm / Aura Sphere

    Burn shields on the fixed lead

  • Machamp Karate Chop / Cross Chop

    Accessible Fighting

  • Terrakion Double Kick / Sacred Sword

    Fast Sacred Sword

  • Conkeldurr Counter / Dynamic Punch

    Fighting bulk

  • Keldeo Low Kick / Sacred Sword

    Fighting closer

Slot 2 · pick one

Shadow Rhyperior

Rock / Ground

Counters ▾

Weak to Water, Grass, Fighting, Ground, Ice, Steel

Species page: Rhyperior

  • Swampert Mud Shot / Hydro Cannon

    Double weak to Water

  • Kyogre Waterfall / Origin Pulse

    Water nuke

  • Poliwrath Bubble / Scald

    Water + Fighting flex

  • Kartana Razor Leaf / Leaf Blade

    Double weak to Grass

  • Mamoswine Powder Snow / Icicle Spear

    Ice into Rock/Ground

Shadow Machamp

Fighting

Counters ▾

Weak to Fairy, Flying, Psychic

Species page: Machamp

  • Mewtwo Psycho Cut / Psystrike

    Psychic STAB vs Fighting

  • Rayquaza Air Slash / Dragon Ascent

    Flying STAB

  • Tapu Lele Confusion / Nature's Madness

    Psychic/Fairy

  • Metagross Zen Headbutt / Psychic

    Psychic that resists Fighting

  • Zacian Air Slash / Play Rough

    Fairy closer

Shadow Kangaskhan

Normal

Counters ▾

Weak to Fighting

Species page: Kangaskhan

  • Lucario Force Palm / Aura Sphere

    Fighting STAB

  • Terrakion Double Kick / Sacred Sword

    Fast Fighting

  • Machamp Karate Chop / Cross Chop

    Accessible Fighting

  • Conkeldurr Counter / Dynamic Punch

    Fighting bulk

  • Keldeo Low Kick / Sacred Sword

    Fighting closer

Slot 3 · fixed

Shadow Reshiram

Dragon / Fire

Counters ▾

Featured Shadow Legendary — this is what you catch from Giovanni.

Weak to Dragon, Ground, Rock

Species page: Reshiram

  • Palkia Dragon Tail / Spacial Rend

    Dragon (Origin preferred)

  • Garchomp Dragon Tail / Breaking Swipe

    Dragon + Ground

  • Haxorus Dragon Tail / Breaking Swipe

    Dragon DPS

  • Rhyperior Mud-Slap / Rock Wrecker

    Rock/Ground if Reshiram runs Dragon moves

  • Eternatus Dragon Tail / Dynamax Cannon

    Dragon nuke

Suggested team

  • lead: Lucario Force Palm / Aura Sphere
  • flex: Poliwrath Bubble / Scald
  • closer: Swampert Mud Shot / Hydro Cannon
  • Always lead Fighting vs Persian to burn shields.
  • Scout Slot 2: Water/Grass for Rhyperior, Psychic/Flying/Fairy for Machamp, Fighting for Kangaskhan.
  • Need Super Rocket Radar (event / GO Pass). Decoy Giovanni grunts appear first — keep searching PokéStops.
  • Radar is only consumed when you win.

Grunt types

Read the opening line, then open the type for current Slot 1 / 2 / 3 pools.

Grunt pools last verified 2026-08-09.

Pokémon GO Hub Team GO Rocket Grunt Lineups and Guide (August 2026) — Flying Taxi: Taken Over.

  • Each grunt picks one Pokémon from Slot 1, one from Slot 2, and one from Slot 3.
  • Catch is usually Slot 1 (sometimes Slot 2) — not always Slot 3.
  • Grunts do not use shields. Rematch keeps the same team.

Full walkthrough: Grunt guide chapter.

Normal

Normal doesn't mean weak.

Lead: Fighting

Lead with: Fighting (Lucario, Machamp, Conkeldurr)

Backup: Bring Rock or Electric if Slot 3 is Flying (Swellow).

Slot 1

Teddiursa, Hoothoot, Porygon

Slot 2

Stufful, Starly, Loudred

Slot 3

Ursaring, Swellow, Kangaskhan

Often catchable: Teddiursa, Hoothoot, Porygon

Fighting

This buff physique isn't just for show!

Lead: Psychic, Fairy, Flying

Lead with: Psychic (Mewtwo, Metagross) or Fairy

Backup: Flying helps vs Toxicroak / Infernape branches.

Slot 1

Timburr, Machop, Mankey

Slot 2

Hitmonchan, Hitmonlee, Hitmontop

Slot 3

Infernape, Toxicroak, Conkeldurr

Often catchable: Timburr, Machop, Mankey, Hitmontop, Hitmonchan, Hitmonlee

Flying

Battle against my Flying-type Pokémon!

Lead: Electric, Rock, Ice

Lead with: Rock or Electric (Rhyperior, Magnezone)

Backup: Ice for Dragonite Slot 3.

Slot 1

Swablu, Rookidee, Taillow

Slot 2

Zubat, Gligar, Scyther

Slot 3

Dragonite, Swanna, Toucannon

Often catchable: Swablu, Rookidee, Taillow

Poison

Coiled and ready to strike!

Lead: Ground, Psychic

Lead with: Ground (Groudon, Excadrill, Garchomp)

Backup: Psychic if you lack Ground.

Slot 1

Qwilfish, Oddish, Zubat

Slot 2

Nidorina, Nidorino, Galarian Weezing

Slot 3

Weezing, Toxicroak, Amoonguss

Often catchable: Qwilfish, Oddish, Zubat

Ground

You'll be defeated into the ground!

Lead: Water, Grass, Ice

Lead with: Ice or Water (Mamoswine, Kyogre, Swampert)

Backup: Ice is safest vs Flygon / Vibrava (resist Grass).

Slot 1

Gligar, Rhyhorn, Trapinch

Slot 2

Gligar, Baltoy, Vibrava

Slot 3

Golurk, Hippowdon, Flygon

Often catchable: Gligar, Rhyhorn, Trapinch, Baltoy, Vibrava

Rock

Let's rock and roll!

Lead: Fighting, Water, Grass, Steel

Lead with: Fighting (Lucario, Conkeldurr) or Water

Backup: Water/Grass if you see Fossil / Ground duals.

Slot 1

Onix, Cranidos, Kabuto

Slot 2

Shieldon, Cranidos, Graveler

Slot 3

Aurorus, Tyrantrum, Golem

Often catchable: Onix, Cranidos, Kabuto

Bug

Go, my super bug Pokémon!

Lead: Fire, Flying, Rock

Lead with: Fire (Charizard, Blaziken) or Rock

Backup: Rock is safer vs Bug/Flying duals.

Slot 1

Grubbin, Venonat, Weedle

Slot 2

Pinsir, Dewpider, Anorith

Slot 3

Vikavolt, Scizor, Scolipede

Often catchable: Grubbin, Venonat, Weedle, Pinsir, Dewpider, Anorith

Ghost

Ke…ke…ke…ke…ke…ke!

Lead: Ghost, Dark

Lead with: Dark (Hydreigon, Tyranitar) or Ghost

Backup: Watch Ice from Froslass Slot 3.

Slot 1

Gastly, Duskull, Yamask

Slot 2

Sableye, Dusclops, Cofagrigus

Slot 3

Gengar, Froslass, Cofagrigus

Often catchable: Gastly, Duskull, Yamask, Dusclops, Cofagrigus, Sableye

Steel

You're no match for my iron will!

Lead: Fire, Fighting, Ground

Lead with: Fire (Charizard, Reshiram)

Backup: Fighting fails vs Skarmory / Metang — prefer Fire.

Slot 1

Alolan Sandshrew, Beldum, Aron

Slot 2

Lairon, Metang, Skarmory

Slot 3

Alolan Sandslash, Probopass, Aggron

Often catchable: Alolan Sandshrew, Beldum, Aron

Fire

Do you know how hot Pokémon fire breath can get?

Lead: Water, Ground, Rock

Lead with: Water (Kyogre, Swampert) or Rock

Backup: Ground covers Camerupt mid slot.

Slot 1

Ponyta, Torchic, Litwick

Slot 2

Magmar, Blaziken, Camerupt

Slot 3

Delphox, Magmortar, Darmanitan

Often catchable: Ponyta, Torchic, Litwick

Water

Isn't it about time you felt like enjoying some sea breeze or water?

Lead: Electric, Grass

Lead with: Electric (Zekrom, Magnezone) or Grass

Backup: Male Magikarp grunt is mostly Electric fodder. Female line can include Ground duals — pack Grass.

Slot 1

Mudkip, Krabby, Tentacool, Magikarp, Feebas

Slot 2

Swampert, Dewpider, Sharpedo, Magikarp

Slot 3

Greninja, Walrein, Tentacruel, Magikarp, Gyarados

Often catchable: Mudkip, Krabby, Tentacool, Magikarp, Feebas

Female Water and male Magikarp grunts share Water typing but different pools — Magikarp line is Electric-easy.

Grass

Don't tangle with us!

Lead: Fire, Ice, Flying, Poison

Lead with: Fire (Charizard, Heatran)

Backup: Bug also works; watch Ghost from Trevenant.

Slot 1

Tangela, Phantump, Treecko

Slot 2

Morelull, Lileep, Sceptile

Slot 3

Chesnaught, Cradily, Trevenant

Often catchable: Tangela, Phantump, Treecko

Psychic

Are you scared of psychics that use unseen power?

Lead: Dark, Ghost, Bug

Lead with: Dark (Hydreigon, Absol) or Ghost

Backup: Gallade Slot 3 wants Fairy/Flying/Ghost.

Slot 1

Drowzee, Wobbuffet, Ralts

Slot 2

Drowzee, Wobbuffet, Duosion

Slot 3

Gallade, Reuniclus, Malamar

Often catchable: Drowzee, Wobbuffet, Ralts

Ice

You're gonna be frozen in your tracks.

Lead: Fire, Fighting, Rock, Steel

Lead with: Fighting or Rock (safer than Fire vs Water/Ice duals)

Backup: Electric also helps Spheal / Sealeo lines.

Slot 1

Seel, Delibird, Spheal

Slot 2

Alolan Ninetales, Froslass, Sealeo

Slot 3

Glalie, Froslass, Aurorus

Often catchable: Seel, Delibird, Spheal

Dragon

ROAR! … How'd that sound?

Lead: Ice, Dragon, Fairy

Lead with: Ice (Mamoswine, Baxcalibur) or Fairy

Backup: Alolan Exeggutor mid is Grass/Dragon — Ice still works.

Slot 1

Dratini, Deino, Noibat

Slot 2

Dragonair, Gabite, Alolan Exeggutor

Slot 3

Dragonite, Garchomp, Salamence

Often catchable: Dratini, Deino, Noibat

Dark

Wherever there is light, there is also shadow.

Lead: Fighting, Fairy, Bug

Lead with: Fighting (Machamp, Lucario)

Backup: Fairy helps vs Hydreigon Slot 3.

Slot 1

Alolan Rattata, Poochyena, Carvanha

Slot 2

Alolan Raticate, Sneasel, Absol

Slot 3

Liepard, Hydreigon

Often catchable: Alolan Rattata, Poochyena, Carvanha

Fairy

Check out my cute Pokémon!

Lead: Steel, Poison

Lead with: Steel (Metagross, Excadrill)

Backup: Poison for pure Fairy; Steel for Galarian Weezing branches.

Slot 1

Snubbull, Ralts, Alolan Vulpix

Slot 2

Snubbull, Kirlia, Galarian Weezing

Slot 3

Granbull, Alolan Ninetales, Galarian Weezing

Often catchable: Snubbull, Ralts, Kirlia, Alolan Vulpix, Galarian Weezing

Electric

Get ready to be shocked!

Lead: Ground

Lead with: Ground (Groudon, Excadrill, Garchomp)

Backup: Fire/Rock for Galvantula if Ground is awkward.

Slot 1

Helioptile, Voltorb, Shinx

Slot 2

Electabuzz, Voltorb, Alolan Geodude

Slot 3

Ampharos, Galvantula, Luxray

Often catchable: Helioptile, Voltorb, Shinx

Ground immunity — Excadrill, Groudon, or any Ground attacker.

Mixed

Don't bother — I've already won.

Lead: Fighting, Electric, Steel

Lead with: Fighting for Snorlax; keep Electric/Steel for Gyarados / Dragonite / Gardevoir

Backup: This is the trickiest grunt — scout and rematch.

Slot 1

Snorlax, Lapras

Slot 2

Snorlax, Poliwrath, Gardevoir

Slot 3

Snorlax, Gyarados, Dragonite

Often catchable: Snorlax, Lapras

Typeless / mixed Snorlax grunt. Alternate taunts: "Get ready to be defeated!" / "Winning is for winners!"

Mixed

Winning is for winners!

Lead: Fire, Water, Grass

Lead with: Bring one strong attacker of each starter-counter type, or rematch after scouting

Backup: Slot 1 tells you the line (Bulbasaur / Charmander / Squirtle).

Slot 1

Bulbasaur, Charmander, Squirtle

Slot 2

Ivysaur, Charmeleon, Wartortle

Slot 3

Venusaur, Charizard, Blastoise

Often catchable: Bulbasaur, Charmander, Squirtle

Mixed

Fooled ya, twerp.

Lead: Fire, Fighting, Psychic

Lead with: Fire for Bellsprout line; Fighting for Snorlax closer

Backup: Decoy before real Giovanni — keep searching PokéStops with Super Rocket Radar.

Slot 1

Bellsprout

Slot 2

Weepinbell, Raticate

Slot 3

Snorlax, Raticate

Often catchable: Bellsprout

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