3CL TCG

Species guide · Ages 10+ · July 2026

Pangoro

Say it: PA-ngo-ro

Kids summary (simpler)Tap to expand

Pangoro is the Daunting Pokémon — Fighting and Dark from Pancham. In Pokémon GO it is a Fighting/Dark attacker with Karate Chop / Snarl + Close Combat / Night Slash. Fighting helps against Normal, Rock, Steel, Ice, and Dark; Dark helps against Psychic and Ghost. Fairy, Flying, and Fighting punish it. Evolve Pancham or catch Pangoro from events.

Say it: PA-ngo-ro

Pangoro (#675) is a Fighting / Dark Pokémon in Pokémon GO — the final form of Pancham. Trainers use it as a Fighting/Dark attacker with Low Kick / Snarl / Bullet Punch / Karate Chop + Close Combat / Night Slash / Iron Head / Rock Slide. Against Pangoro, lead with Fairy, Flying, or Fighting. Stats, type chart, moves, and counter picks below use our Game Master snapshot.

FightingDark#675

Type-colored placeholder — not official Pokémon artwork (see IP notice below).

Pokédex notes

Pangoro is a Fighting / Dark-type Pokémon in Pokémon GO. National Dex #0675. Use the Fighting/Dark type chart below before powering up — metas shift every season.

Where in GO: Wild spawns, eggs, Field Research, and seasonal events

Invest tip: Karate Chop / Snarl + Close Combat / Night Slash is the dual kit. Shadow Pangoro is the DPS lean — remove Frustration before investing. No Community Day exclusive is required.

Type matchups

  • Fighting moves hit Normal, Ice, Rock, Dark, and Steel hard.
  • Dark moves hit Psychic and Ghost hard.

When Pangoro is your opponent, Fighting, Flying, Fairy hits hard.

Full type matchup guide →

GO base stats

From Game Master snapshot — IVs, buddy, and power-ups change real battle stats.

Attack
226
Defense
146
Stamina
216

Weak to

FightingFlyingFairy

Resists

PsychicRockGhostDark

Best Pokémon to use against it

When this species is your opponent (Rocket battle, gym, raid, or PvP), these picks exploit its typings. Each list is a pool of options — not a required 12-Pokémon lobby.

Recommended

Strongest practical attackers for this matchup.

  1. 1. Mega Lucario · beats Fighting

    Counter + Aura Sphere

  2. 2. Mega Mewtwo X · beats Fighting

    Counter + Focus Blast — Psychic/Fighting Mega

  3. 3. Terrakion · beats Fighting

    Double Kick + Sacred Sword

  4. 4. Shadow Machamp · beats Fighting

    Counter + Dynamic Punch

  5. 5. Lucario · beats Fighting

    Counter + Aura Sphere

  6. 6. Conkeldurr · beats Fighting

    Counter + Dynamic Punch

  7. 7. Machamp · beats Fighting

    Counter + Dynamic Punch

  8. 8. Shadow Hariyama · beats Fighting

    Counter + Dynamic Punch

  9. 9. Keldeo · beats Fighting

    Low Kick + Sacred Sword

  10. 10. Buzzwole · beats Fighting

    Counter + Superpower

  11. 11. Toxicroak · beats Fighting

    Counter + Dynamic Punch

  12. 12. Breloom · beats Fighting

    Counter + Dynamic Punch

Budget

Solid alternatives when you cannot build the Recommended picks.

  1. 1. Conkeldurr · beats Fighting

    Counter + Dynamic Punch

  2. 2. Machamp · beats Fighting

    Counter + Dynamic Punch

  3. 3. Hariyama · beats Fighting

    Counter + Dynamic Punch

  4. 4. Toxicroak · beats Fighting

    Counter + Dynamic Punch

  5. 5. Breloom · beats Fighting

    Counter + Dynamic Punch

  6. 6. Poliwrath · beats Fighting

    Rock Smash + Dynamic Punch

  7. 7. Primeape · beats Fighting

    Counter + Close Combat

  8. 8. Heracross · beats Fighting

    Counter + Close Combat

  9. 9. Emboar · beats Fighting

    Low Kick + Focus Blast

  10. 10. Sawk · beats Fighting

    Low Kick + Focus Blast

  11. 11. Throh · beats Fighting

    Low Kick + Focus Blast

  12. 12. Hitmonchan · beats Fighting

    Counter + Close Combat

Recommended moves

Game Master “moves in GO” lists Pangoro’s always-available TM pool. Karate Chop + Close Combat covers Fighting raid needs.

Fast

  • Karate Chop · Standard

    Fighting energy / default

  • Snarl · Standard

    Dark energy

  • Bullet Punch · Standard

    Steel damage

  • Low Kick · Standard

    Fighting alternate

Charged

  • Close Combat · Standard

    Fighting nuke

  • Night Slash · Standard

    Dark / bait

  • Rock Slide · Standard

    Rock coverage

  • Iron Head · Standard

    Steel coverage

Moves in GO

Always-available Game Master learnset (regular TMs). Community Day / Elite TM moves appear above when we have curated notes for this species.

Fast

  • low kick
  • snarl
  • bullet punch
  • karate chop

Charged

  • close combat
  • night slash
  • iron head
  • rock slide

PvP league ranks (family snapshot)

  • Great League · rank #79 of 954 · CP 1492

    Karate Chop + Close Combat

  • Ultra League · rank #58 of 747 · CP 2488

    Karate Chop + Close Combat

  • Master League · rank #76 of 1023 · CP 3281

    Karate Chop + Close Combat

Open battle tools →

In your Collect

Name match only (text). Cards you have saved in Card Nexus Collect — not official art.

Sign in to see holdings, or open Collect.

Open Collect →

Raid and PvP advice uses our Game Master snapshot (updated July 2026).

Raid attacker roles

Dark-type shortlist

  • Pangoro — Snarl + Night Slash
Full Dark list →

In the Competitive Guide