3CL TCG

Species guide · Ages 10+ · July 2026

Fletchinder

Say it: FLE-tch-ind-er

Kids summary (simpler)Tap to expand

Fletchinder is the Ember Pokémon — Fire and Flying middle stage between Fletchling and Talonflame. In Pokémon GO it is usually candy on the way to Talonflame — not a finished raid attacker. Fire/Flying hits Grass, Bug, Ice, and Steel well; Water, Electric, and Rock punish it. Evolve Fletchling up the line. Incinerate from Fletchling Community Day belongs on Talonflame.

Say it: FLE-tch-ind-er

Fletchinder (#662) is a Fire / Flying Pokémon in Pokémon GO — the middle evolution of Fletchling. Trainers almost never power Fletchinder for raids; the value is candy and IVs for Talonflame (and Incinerate). Against Fletchinder, lead with Water, Electric, or Rock. Stats, type chart, moves, and counter picks below use our Game Master snapshot.

FireFlying#662

Type-colored placeholder — not official Pokémon artwork (see IP notice below).

Pokédex notes

Fletchinder is a Fire / Flying-type Pokémon in Pokémon GO. National Dex #0662. Use the Fire/Flying type chart below before powering up — metas shift every season.

Where in GO: Wild spawns, eggs, Field Research, and seasonal events

Invest tip: Do not sink Stardust into Fletchinder. Keep high-IV copies for Talonflame. Shadow Fletchinder is the same — evolve toward Shadow Talonflame.

Type matchups

  • Fire moves hit Grass, Ice, Bug, and Steel hard.
  • Flying moves hit Grass, Fighting, and Bug hard.

When Fletchinder is your opponent, Water, Electric, Rock hits hard.

Full type matchup guide →

GO base stats

From Game Master snapshot — IVs, buddy, and power-ups change real battle stats.

Attack
145
Defense
110
Stamina
158

Weak to

WaterElectricRock

Resists

FireGrassFightingGroundBugSteelFairy

Best Pokémon to use against it

When this species is your opponent (Rocket battle, gym, raid, or PvP), these picks exploit its typings. Each list is a pool of options — not a required 12-Pokémon lobby.

Recommended

Strongest practical attackers for this matchup.

  1. 1. Primal Kyogre · beats Water

    Waterfall + Origin Pulse — Primal lobby boost

  2. 2. Shadow Kyogre · beats Water

    Waterfall + Origin Pulse

  3. 3. Mega Swampert · beats Water

    Water Gun + Hydro Cannon · Elite TM

  4. 4. Kyogre · beats Water

    Waterfall + Origin Pulse

  5. 5. Shadow Kingler · beats Water

    Bubble + Crabhammer

  6. 6. Shadow Feraligatr · beats Water

    Waterfall + Hydro Cannon · Elite TM

  7. 7. Kingler · beats Water

    Bubble + Crabhammer

  8. 8. Swampert · beats Water

    Water Gun + Hydro Cannon · Elite TM

  9. 9. Feraligatr · beats Water

    Waterfall + Hydro Cannon · Elite TM

  10. 10. Samurott · beats Water

    Waterfall + Hydro Cannon · Elite TM

  11. 11. Gyarados · beats Water

    Waterfall + Aqua Tail

  12. 12. Empoleon · beats Water

    Waterfall + Hydro Cannon · Elite TM

Budget

Solid alternatives when you cannot build the Recommended picks.

  1. 1. Kingler · beats Water

    Bubble + Crabhammer

  2. 2. Gyarados · beats Water

    Waterfall + Aqua Tail

  3. 3. Vaporeon · beats Water

    Water Gun + Aqua Tail

  4. 4. Feraligatr · beats Water

    Waterfall + Hydro Cannon · Elite TM

  5. 5. Swampert · beats Water

    Water Gun + Hydro Cannon · Elite TM

  6. 6. Clawitzer · beats Water

    Water Gun + Crabhammer

  7. 7. Floatzel · beats Water

    Water Gun + Aqua Jet

  8. 8. Seismitoad · beats Water

    Mud Shot + Hydro Pump

  9. 9. Carracosta · beats Water

    Water Gun + Hydro Pump

  10. 10. Blastoise · beats Water

    Water Gun + Hydro Cannon · Elite TM

  11. 11. Wailord · beats Water

    Water Gun + Surf

  12. 12. Golisopod · beats Water

    Waterfall + Aqua Jet

Recommended moves

Fletchinder’s Game Master pool is temporary. Real investment is Talonflame — evolve before serious TMs and power-ups.

Fast

  • Ember · Standard

    Fire STAB

  • Peck · Standard

    Flying energy

  • Steel Wing · Standard

    Steel fast option

Charged

  • Heat Wave · Standard

    Fire nuke

  • Fly · Standard

    Flying nuke

  • Aerial Ace · Standard

    Flying alternate

  • Flame Charge · Standard

    Fire / PvP utility

Moves in GO

Always-available Game Master learnset (regular TMs). Community Day / Elite TM moves appear above when we have curated notes for this species.

Fast

  • peck
  • ember
  • steel wing

Charged

  • aerial ace
  • heat wave
  • flame charge
  • fly

PvP league ranks (family snapshot)

  • Great League · rank #232 of 954 · CP 1497

    Peck + Fly

  • Ultra League · rank #622 of 747 · CP 1661

    Peck + Fly

  • Master League · rank #609 of 1023 · CP 1661

    Peck + Fly

Open battle tools →

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Raid and PvP advice uses our Game Master snapshot (updated July 2026).

In the Competitive Guide